Ragnarok Online 2 Classes – Ragnarök Online II (Korean: 라그나로크 이민 2) is the sequel to the popular MMORPG, Online, developed by Gravity Corp. created by South Korea. It was originally announced in November 2004 and went through two iterations before development was finally handed over to Gravity Interactive in 2016.
The player characters are 3D interacting in a 3D environment. Unlike RO1, RO2 will allow players to have characters of multiple races. Currently, the races available in the game are Normans and Noels.
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Classified work classes will also make a return in RO2. There will also be a Khara System that defines how each player character will progress.
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The main game types supported by the server are Player vs Environment, Guild vs Guild, Player vs Player. Also supported by the game server are Arena Combat, Player vs Monster, Player vs All, and various other special scenarios in designated sample locations of the game world.
Cards will make a comeback in RO2, albeit in a very different light. While in RO weapons and armor cards are placed, in RO2 cards are placed directly on the player character. Additionally, RO2 cards can be synthesized to make better cards.
The story of RO2 has gone through many revisions, but generally the story takes place after the Ragnarök catastrophe destroyed the world of RO as we know it.
The Gate of the World retelling of RO2 is very different from the Ragnarök story, which has little-to-no connection to the manhwa and RO. The intention was to allow the developers to have more creative freedom with RO2’s narrative without having to worry about committing to the continuity of Ragnarök or RO. This was eventually released to further tie in with the introductions for the second iteration of RO2.
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In the original work of Ragnarök, it depicts Chaos as the war goddess Freyja. In RO, Chaos won and sealed Freyja, but Chaos was badly damaged and disappeared, so you were left with a world without Chaos or Freyja. Freyja’s awakening is the basis of the Legend of the Second scenario. While the story of RO2 follows the RO script well, there are points where the script will cross paths. The developers have indicated that the story of RO2 will take place hundreds of years after RO.
The year 1000 L.C is approaching. A thousand years ago, a terrible destruction occurred, and the world was destroyed by St. The elevator was saved. About twenty years ago, a devastating war broke out between the east and west Normans, but peace has recently been established. Strange things have begun, however; the dark wanderers Dimago have awakened, and the Ellr have left their homeland of Alfheim to investigate the silence of the Mother Tree.
Freyja was once a beautiful and kind goddess who loved all life. But because of her lover Odin’s betrayal, she became the goddess of destruction, burning with vengeance. To destroy everything Odin created, she started a great disaster, later called the “Day of Despair”.
When Midgard fell to destruction, young heroes rose to save the land. Thanks to their undying courage and wisdom, Freyja was sealed away and Midgard found peace once again.
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A long time passed and the world was the same as before. In the era when Day of Despair and Freyja have both become mere legends, the official successor of the Rune-Midgarts royal family, Ignatz Gaebolg, establishes a new kingdom of Rune-Midgarts.
Peaceful days continued, but one day, in Almin’s ridge, near the capital of the Kingdom of Prontera, a huge void appeared, emitting strange energy that changed the environment.
After a great deal of effort, the Kingdom’s wizards were able to seal it. The king decided that there was a deep connection between the events across the land and the measurement gap, and created a special research team to investigate further.
Job postings were posted all over the country. After reading the announcement, adventurers from all over the country began to gather in Prontera with their dreams and aspirations…
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Major changes in features and world history occur as Episodes during RO2.
Upon starting the game with a new character, players are introduced to a brief summary of the game and their character’s origin. It can be canceled by pressing Esc.
Only a few soundtracks have been released for RO2 and they mostly center around the older version of the game, The Gate of the World. A soundtrack for the current version of RO2 has yet to be released.
To support the longevity of RO2 and its developers, here is a list of official servers for players to play on:
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Online II: Gate of the World (Korean: 라그나로크 이민 2: 에이지문) was first announced at KAMEX (Korea Amuse World Expo) in November 2004.
The show featured the first trailer of the game, in which a Novice boy and a Novice girl run into each other in an unpredictable 3D city environment.
In September 2005, GRAVITY launched a major campaign to promote the game at the annual Tokyo Game Show.
During the three-day event (September 16 to September 18), participants will have the opportunity to play the game for the first time at booths hosted by GRAVITY. GRAVITY has released several RO2 gameplay videos to the public, as well as an animated video. Renowned anime composer Yoko Kanno was also reportedly involved in the project at this time.
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In December 2006, GRAVITY finally began accepting applications for its first closed beta test in South Korea. Due to various technical issues and server changes, the total test time was only about 10 hours.
According to an interview between Korean newspaper Chosun Ilbo and developers Team Mercury, the main purpose of the first closed beta was to test the characters. They wanted to see how players would react to the overall feel of the game and also if the character designs were acceptable to them.
In 2008, Korea Open Beta opened the number of servers to only two. At this point, the game’s population had seen a significant decline since it first opened in May 2007 – many game areas such as Hode Mines and Prontera were found to be largely empty. Changes in GRAVITY’s leadership along with the game being poorly received in Korea during open beta slowed development on RO2. GRAVITY has since reworked the entire game. Global Business Director Yunghun Lee said: “We launched II in 2007. That version was not really enough for the market, so we tried to overhaul all the systems, but it takes time. We changed the engine and everything, it’s like a completely new game. The engine changed many times, but now we use Gamebryo.
At this time, only the Korean and Japanese regions had functional servers for the original RO2. This version of the game received its last update on March 26, 2008.
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In July 2010, it was announced that the first iteration of the game had been scrapped and a new version, Online II: Legend of the Second (Korean: 라그나로크 이민 2: 무전드 이윸위) would be developed. The new iteration of RO2 returns to the original online system and mechanics while maintaining the 3D engine. The game engine has been modified several times since its predecessor opened its long closed beta in 2007. It has been said that the new version of RO2 will use the Gamebryo engine.
RO2’s new art style nods to RO’s anime look but still has its own personality from its predecessor. The developers have many planned features such as a tailoring system that allows players to load textures for their character’s clothing, soul customization, and a realistic matching system in addition to bringing back the 1st, 2nd, and 3rd classes from RO. .
Beta testers experienced an expansive world of exploration that had the potential to rival that of World of Warcraft with a mountain and flight system.
Due to the new change in art direction, many of the tracks that Yoko Kanno created for the original version of the game were destroyed in the new version.
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After 4 years of failure by the GRAVITY development team to improve the game, they decided to hand over the development rights of Online II to their company Gravity Interactive in March 2016.
Under Gravity Interactive, RO2 saw the implementation of a major update that introduced quest-based factions, a Cute Pet system that was a copy-paste of the existing Monster Call system, an MVP system that was a recycling of the existing elite monster system, and a multiplayer feature. of the game. Niflheim, which was the next major update before GRAVITY canceled development on RO2, remained unfinished, despite Gravity Interactive teasing its upcoming implementation. In January 2019, Gravity Interactive announced that development on RO2 would cease as the rest of the development team was disbanded, although the game would remain available to players despite no further support.
Surprisingly, this comes a month after beta testing for a Philippine version of the game ended.
The first iteration of
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