Lord Of The Rings Online Beginners Guide

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Lord Of The Rings Online Beginners Guide

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What types of characters are available and some suggestions on which might be best for first timers as well as which races suit which classes.

I’m writing this guide for someone who hasn’t actually played LOTRO before, so I’m only covering the classes available to everyone (eg not Warden, Ron Keeper or Beoring). I’m leaving this out purely because I can’t imagine why anyone would spend money on taking extra classes before they know if they like/like the game, especially when there are so many good (free) options out there.

(However, if you like what I’ve done here, let me know and I’ll make an expanded version that includes all the classes.)

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The game itself divides the difficulty of the classes into basic, moderate and advanced. I’m going to stick with these parts because they sound so good. There are three choices in the basic difficulty category, two melee and one ranged. All characters, regardless of difficulty, can choose to use traits to further specialize characters when they reach 6th level, although you can (and should) specify two trees and their Switch between when you need to (for example one tree may specialize in skills that deal a high amount of damage to one target while another tree has skills that deal a low amount of damage, but this works to many enemies).

While race has some (small) effect on characters, gender has none, so I won’t mention gender in these summaries.

Heroes is a DPS melee option. The hero deals high(ish) damage using a two-handed weapon (and all one-handed weapons are available to you throughout the game) or using a (two-handed) sword/sword. As always, there are three specs – the first is for maximum damage against a single enemy, the second is mostly for AoE and the third allows the hero to take on a bit of a hybrid DPS/tank role.

[NB, AoE skills for a champion often do as much damage as single damage skills, so in my opinion, it’s almost always worth focusing on the AoE (yellow) attribute line rather than the single target damage (red) attribute line . … Of course, don’t just take my word for it – choose what you like – or better yet, experiment and try both – it’s always the best thing to do.]

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Heroes can also equip a bow or crossbow from the start, but although you can use it to deplete an enemy’s health a bit as it charges towards you, it will never be a major source of damage. And you will never be a major source of harm. You need to reach level 16 before you get your first and only bow skill (which still doesn’t do more damage than the bow’s auto-attack).

In my opinion, if you only intend to roll one or two characters and you are determined to go for a straight melee class, this is probably a better choice than the Guardian. I say this because, while grouping can be fun, solo play will be your bread and butter until you’ve leveled up any character more or less and as a level cap of 115 (the at the time of writing) that passes. You take some time. Since the DPS of guards is so low they are just s-l-o-w in every fight. So as ‘my first Melee Lutro character’, this is probably the best choice.

So, which race should you choose if you’re going for the championship? I’d say human (please don’t think I’m sexist, this is a game that refers to humans as the human race – Tolkien of his era, of course) although dwarf is a solid choice, elf more so. no. Honestly, when the game started and had a level cap of 50, your character’s race mattered a lot, but now, as you level up, it matters less and less, and all those useful racial traits Yes, if you want to play the role. An elf, go ahead, just know that it will take a few levels for the elf hero to catch up with the others).

As I said above, this is a classic heavy tank class. Honestly, even when you (supposedly) target a character for maximum DPS, including walls of enemies with your shield, it’s still a lot to dodge and parry attacks that come your way. are action-based – although you are offered reactive capabilities. When you parry or block almost all damage (although not many), it helps. However, one of the three traits (the yellow trait line) is specifically aimed at debuffing and tanking with two hands to deal more damage and is expected to be the most damaging (red) trait line, while which seems to encourage you to use one. Hand weapons and shields can also be used just as easily (if not as easily) as two-handed weapons. The last spec is a true heavy tank, and is all about minimizing and absorbing damage and keeping allies away.

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Like champions, guardians have bows/crossbows as secondary weapons, but like champs, they can’t use them until they’re level 7. This is not a big deal, since you will probably be up to level 7. By the time you’ve finished the introductory series (introduction usually takes about three hours of playtime). Like Champions you only get one (noticeable) ranged skill (that one, as it happens) but this time you get the bow almost immediately (at level 8) which is pretty cool.

Guardians feel slow in fights, as I mentioned, and yes, you can spec them with two-handed weapons for more DPS, but if you’re going that way, it makes sense to me. , if you only have. A confused character, that you can only see the role of the hero, until he plays the role. Slow doesn’t mean it’s lacking in fun, however (each class has its own unique good points), and a well-cut guard can be a sign of ‘slow and steady winning the race’, because yes, that’s the thing. It takes a long time to kill. But that doesn’t mean it doesn’t work. The ‘True Heavy Tank’ feature is one you won’t likely use when soloing, but it’s one you’ll always want when grouping, and you’ll be in high demand too!

Racially it’s a tie between men and dwarves, with hobbits (perhaps surprisingly) also a strong choice. (Then Elves not so much). If you intend to use a shield all the time then it’s probably a better choice as it gets a racial bonus for using a shield, although if you think you want to try a 2 handed weapon then the human is probably superior. have Again, there’s no wrong choice here, but Elvis’ racial abilities aren’t really great for tanking (or chaos in general). Still, if you like elves, don’t let that put you off, because by late game you won’t really notice much of a difference. And a quick request for Hobbits – just because Dwarf/Man is my top choice, don’t discount them, they’re surprisingly good thanks a lot.

I’m not going to lie, this is, by far, my favorite choice for a basic difficulty character (and probably my absolute best for a main character, if I’m really honest); The ‘Utility’ abilities make solo play much easier and since the recent buffs, you can easily be the hardest hitting DPS dealer when teaming up as well.

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What I mean by usability is that first, hunters have lots and lots of places they can travel to immediately (one in each zone and there are many zones) and when grouped, they Can take the whole friendship with it. They can use campsite fires as an additional instant travel destination. There’s a fair amount of backtracking in the game, so these travel abilities are incredibly useful for day-to-day questing, as far as, personally, when I’m playing as a single person. .

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